Graphics Feature Status ======================= * Canvas: Hardware accelerated * Canvas out-of-process rasterization: Enabled * Direct Rendering Display Compositor: Disabled * Compositing: Hardware accelerated * Multiple Raster Threads: Enabled * OpenGL: Enabled * Rasterization: Hardware accelerated * Raw Draw: Disabled * Skia Graphite: Disabled * Video Decode: Hardware accelerated * Video Encode: Hardware accelerated * Vulkan: Disabled * WebGL: Hardware accelerated * WebGL2: Hardware accelerated * WebGPU: Hardware accelerated Driver Bug Workarounds ====================== * disable_accelerated_av1_encode * disable_d3d11_vp9_ksvc_decoding * disable_direct_composition_sw_video_overlays * disable_nv12_dynamic_textures * disable_vp_auto_hdr * disable_vp_super_resolution * disallow_vp9_resilient_dxva_decoding * enable_webgl_timer_query_extensions * exit_on_context_lost * limit_d3d11_video_decoder_to_11_0 * use_empty_video_hdr_metadata * disabled_extension_GL_KHR_blend_equation_advanced * disabled_extension_GL_KHR_blend_equation_advanced_coherent * disabled_extension_GL_MESA_framebuffer_flip_y Problems Detected ================= * Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost * Disable KHR_blend_equation_advanced until cc shaders are updated: (http://crbug.com/661715) Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) * Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: (http://crbug.com/808744), (http://crbug.com/870491) Applied Workarounds: enable_webgl_timer_query_extensions * Disable GL_MESA_framebuffer_flip_y for desktop GL: (http://crbug.com/964010) Applied Workarounds: disable(GL_MESA_framebuffer_flip_y) * dynamic textures fail to work on AMD GPUs: (http://crbug.com/1029855), (http://crbug.com/1050666) Applied Workarounds: disable_nv12_dynamic_textures * Limit D3D11VideoDecoder to 11.0 due to crashes on AMD: (http://crbug.com/1012464) Applied Workarounds: limit_d3d11_video_decoder_to_11_0 * Send empty video hdr metadata due to crashes on AMD: (http://crbug.com/1045586) Applied Workarounds: use_empty_video_hdr_metadata * Software overlays fail to work reliably on AMD devices: (http://crbug.com/1161215), (http://crbug.com/1160217) Applied Workarounds: disable_direct_composition_sw_video_overlays * Only enable video processor super resolution on Intel Gen10+ GPUs and NVIDIA GPUs with 530+ drivers: (http://crbug.com/1318380) Applied Workarounds: disable_vp_super_resolution * Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs: (http://crbug.com/1367038) Applied Workarounds: disable_accelerated_av1_encode * Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver: (http://crbug.com/1445741) Applied Workarounds: disable_vp_auto_hdr * Disable VP9 k-SVC video decoding on non-Intel GPUs: (http://crbug.com/1508379) Applied Workarounds: disable_d3d11_vp9_ksvc_decoding * VP9 resilient mode causes corruptions with AMD VCN HW decoders, using DXVA: (http://crbug.com/1087422) Applied Workarounds: disallow_vp9_resilient_dxva_decoding ANGLE Features ============== * allowCompressedFormats (Frontend workarounds): Enabled condition: true Allow compressed formats * alwaysRunLinkSubJobsThreaded (Frontend features) (http://anglebug.com/8417): Disabled If true, sub tasks of the link job are always threaded, regardless of GL_KHR_parallel_shader_compile * cacheCompiledShader (Frontend features) (http://anglebug.com/7036): Disabled Enable to cache compiled shaders * compileJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the compile job cannot be parallelized * disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering * disableDrawBuffersIndexed (Frontend features) (http://anglebug.com/7724): Disabled Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed * disableProgramBinary (Frontend features) (http://anglebug.com/5007): Disabled Disable support for GL_OES_get_program_binary * disableProgramCaching (Frontend features) (http://anglebug.com/1423136): Disabled Disables saving programs to the cache * disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings * dumpShaderSource (Frontend features) (http://anglebug.com/7760): Disabled Write shader source to temp directory * dumpTranslatedShaders (Frontend features) (http://anglebug.com/8280): Disabled Write translated shaders to temp directory * emulatePixelLocalStorage (Frontend features) (http://anglebug.com/7279): Enabled condition: true Emulate ANGLE_shader_pixel_local_storage using shader images * enableCaptureLimits (Frontend features) (http://anglebug.com/5750): Disabled Set the context limits like frame capturing was enabled * enableProgramBinaryForCapture (Frontend features) (http://anglebug.com/5658): Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary * enableShaderSubstitution (Frontend workarounds) (http://anglebug.com/7761): Disabled Check the filesystem for shaders to use instead of those provided through glShaderSource * enableTranslatedShaderSubstitution (Frontend workarounds) (http://anglebug.com/8280): Disabled Check the filesystem for translated shaders to use instead of the shader translator's * forceDepthAttachmentInitOnClear (Frontend workarounds) (https://anglebug.com/7246): Enabled condition: isAMD Force depth attachment initialization on clear ops * forceGlErrorChecking (Frontend features) (https://issuetracker.google.com/220069903): Disabled Force GL error checking (i.e. prevent applications from disabling error checking * forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization * forceMinimumMaxVertexAttributes (Frontend features): Disabled condition: false Force the minimum GL_MAX_VERTEX_ATTRIBS that the context's client version allows. * forceRobustResourceInit (Frontend features) (http://anglebug.com/6041): Disabled Force-enable robust resource init * linkJobIsThreadSafe (Frontend features) (http://anglebug.com/8297): Enabled condition: true If false, parts of the link job cannot be parallelized * loseContextOnOutOfMemory (Frontend workarounds): Enabled condition: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs * singleThreadedTextureDecompression (Frontend workarounds): Disabled Disables multi-threaded decompression of compressed texture formats * uncurrentEglSurfaceUponSurfaceDestroy (Frontend workarounds) (https://issuetracker.google.com/292285899): Disabled Make egl surface uncurrent when calling eglDestroySurface(), if the surface is still bound by the context of current render thread * addMockTextureNoRenderTarget (D3D workarounds) (http://anglebug.com/2152): Disabled condition: isIntel && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164815) On some drivers when rendering with no render target, two bugs lead to incorrect behavior * allowClearForRobustResourceInit (D3D workarounds) (http://crbug.com/941620): Enabled condition: true Some drivers corrupt texture data when clearing for robust resource initialization. * allowES3OnFL100 (D3D workarounds): Disabled condition: false Allow ES3 on 10.0 devices * allowTranslateUniformBlockToStructuredBuffer (D3D workarounds) (http://anglebug.com/3682): Enabled condition: IsWindows10OrLater() There is a slow fxc compile performance issue with dynamic uniform indexing if translating a uniform block with a large array member to cbuffer. * borderColorSrgb (D3D workarounds): Disabled Some drivers expect sRGB border color for sRGB texture formats * callClearTwice (D3D workarounds) (https://crbug.com/655534): Disabled condition: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164771) Using clear() may not take effect * depthStencilBlitExtraCopy (D3D workarounds) (http://anglebug.com/1452): Disabled Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil * disableB5G6R5Support (D3D workarounds): Enabled condition: (isIntel && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154539)) || isAMD Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data * disableRasterizerOrderViews (D3D workarounds) (http://anglebug.com/7279): Disabled Disable ROVs for testing * emulateIsnanFloat (D3D workarounds) (https://crbug.com/650547): Disabled condition: isIntel && isSkylake && capsVersion >= IntelDriverVersion(160000) && capsVersion < IntelDriverVersion(164542) Using isnan() on highp float will get wrong answer * emulateTinyStencilTextures (D3D workarounds): Enabled condition: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1) 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly * enableTimestampQueries (D3D workarounds): Disabled Enable timestamp on GL_EXT_disjoint_timer_query extension * expandIntegerPowExpressions (D3D workarounds): Enabled condition: true The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions * flushAfterEndingTransformFeedback (D3D workarounds): Disabled condition: isNvidia Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions * forceAtomicValueResolution (D3D workarounds) (http://anglebug.com/3246): Disabled condition: isNvidia On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation * getDimensionsIgnoresBaseLevel (D3D workarounds): Disabled condition: isNvidia Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin * mrtPerfWorkaround (D3D workarounds): Enabled condition: true Some drivers have a bug where they ignore null render targets * preAddTexelFetchOffsets (D3D workarounds): Disabled condition: isIntel HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range * rewriteUnaryMinusOperator (D3D workarounds): Disabled condition: isIntel && (isBroadwell || isHaswell) && capsVersion >= IntelDriverVersion(150000) && capsVersion < IntelDriverVersion(154624) Evaluating unary minus operator on integer may get wrong answer in vertex shaders * selectViewInGeometryShader (D3D workarounds): Disabled condition: !deviceCaps.supportsVpRtIndexWriteFromVertexShader The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension * setDataFasterThanImageUpload (D3D workarounds): Enabled condition: !(isIvyBridge || isBroadwell || isHaswell) Set data faster than image upload * skipVSConstantRegisterZero (D3D workarounds): Disabled condition: isNvidia In specific cases the driver doesn't handle constant register zero correctly * supportsNonConstantLoopIndexing (D3D workarounds): Enabled condition: !isFeatureLevel9_3 Whether the API supports non-constant loop indexing * useInstancedPointSpriteEmulation (D3D workarounds): Disabled condition: isFeatureLevel9_3 Some D3D11 renderers do not support geometry shaders for pointsprite emulation * useSystemMemoryForConstantBuffers (D3D workarounds) (https://crbug.com/593024): Disabled condition: isIntel Copying from staging storage to constant buffer storage does not work * zeroMaxLodWorkaround (D3D workarounds): Disabled condition: isFeatureLevel9_3 Missing an option to disable mipmaps on a mipmapped texture Dawn Info ========= Vulkan backend - AMD Radeon RX 7900 XTX ------------------------------------------------------- [WebGPU Status] --------------- * Available [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * indirect-first-instance * shader-f16 * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-native * implicit-device-synchronization * surface-capabilities * transient-attachments * norm16texture-formats * adapter-properties-memory-heaps [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- D3D11 backend - AMD Radeon RX 7900 XTX ------------------------------------------------------ [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * texture-compression-bc * bgra8unorm-storage * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * msaa-render-to-single-sampled * d3d11multithread-protected * norm16texture-formats * multi-planar-format-p010 * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-texture-memory-d3d11texture-2d * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- D3D11 backend - AMD Radeon RX 7900 XTX ------------------------------------------------------ [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * texture-compression-bc * bgra8unorm-storage * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * msaa-render-to-single-sampled * d3d11multithread-protected * norm16texture-formats * multi-planar-format-p010 * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-texture-memory-d3d11texture-2d * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- Vulkan backend - SwiftShader Device (Subzero) ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * timestamp-query * texture-compression-bc * texture-compression-etc2 * texture-compression-astc * indirect-first-instance * rg11b10ufloat-renderable * bgra8unorm-storage * float32filterable * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * transient-attachments * adapter-properties-memory-heaps [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- D3D11 backend - Microsoft Basic Render Driver ---------------------------------------------------- [WebGPU Status] --------------- * Blocklisted [Adapter Supported Features] ---------------------------- * depth-clip-control * depth32float-stencil8 * texture-compression-bc * bgra8unorm-storage * dawn-internal-usages * dawn-multi-planar-formats * dawn-native * implicit-device-synchronization * surface-capabilities * msaa-render-to-single-sampled * d3d11multithread-protected * norm16texture-formats * multi-planar-format-p010 * adapter-properties-memory-heaps * adapter-properties-d3d * shared-texture-memory-dxgi-shared-handle * shared-texture-memory-d3d11texture-2d * shared-fence-dxgi-shared-handle [Enabled Toggle Names] ---------------------- [WebGPU Required Toggles - enabled] ----------------------------------- Version Information =================== Data exported : 2024-02-29T08:48:06.643Z Chrome version : Edg/122.0.2365.59 Operating system : Windows NT 10.0.22631 Software rendering list URL: https://chromium.googlesource.com/chromium/src/+/a259797e599493b751941c75294f8bfde6cb19d9/gpu/config/software_rendering_list.json Driver bug list URL : https://chromium.googlesource.com/chromium/src/+/a259797e599493b751941c75294f8bfde6cb19d9/gpu/config/gpu_driver_bug_list.json ANGLE commit id : 92f027b9f984 2D graphics backend : Skia/122 c6835e2d5ff641dad9347ce4c2ff79dbc29cf9aa Command Line : "C:\Program Files (x86)\Microsoft\Edge\Application\msedge.exe" --no-startup-window --flag-switches-begin --flag-switches-end Driver Information ================== Initialization time : 73 In-process GPU : false Passthrough Command Decoder : true Sandboxed : true GPU0 : VENDOR= 0x1002, DEVICE=0x744c, SUBSYS=0x240d1458, REV=200, LUID={0,123892}, DRIVER_VENDOR=AMD, DRIVER_VERSION=31.0.24019.1006 *ACTIVE* GPU1 : VENDOR= 0x1002, DEVICE=0x744c, SUBSYS=0x240d1458, REV=200, LUID={0,174155}, DRIVER_VERSION=31.0.24019.1006 GPU2 : VENDOR= 0x1414, DEVICE=0x008c, LUID={0,130049}, DRIVER_VERSION=10.0.22621.2506 Optimus : false AMD switchable : false Desktop compositing : Aero Glass Direct composition : true Supports overlays : false YUY2 overlay support : NONE NV12 overlay support : NONE BGRA8 overlay support : NONE RGB10A2 overlay support : NONE Driver D3D12 feature level : D3D 12.2 Driver Vulkan API version : Vulkan API 1.3.0 GPU CUDA compute capability major version: 0 Pixel shader version : 5.0 Vertex shader version : 5.0 Max. MSAA samples : 8 Machine model name : Machine model version : GL implementation parts : (gl=egl-angle,angle=d3d11) Display type : ANGLE_D3D11 GL_VENDOR : Google Inc. (AMD) GL_RENDERER : ANGLE (AMD, AMD Radeon RX 7900 XTX (0x0000744C) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.24019.1006) GL_VERSION : OpenGL ES 2.0.0 (ANGLE 2.1.35513 git hash: 92f027b9f984) GL_EXTENSIONS : GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture Disabled Extensions : GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y Disabled WebGL Extensions : Window system binding vendor : Google Inc. (AMD) Window system binding version : 1.5 (ANGLE 2.1.35513 git hash: 92f027b9f984) Window system binding extensions: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_no_config_context EGL_KHR_create_context_no_error EGL_KHR_reusable_sync Direct rendering version : unknown Reset notification strategy : 0x8252 GPU process crash count : 0 gfx::BufferFormats supported for allocation and texturing: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported Compositor Information ====================== Tile Update Mode: One-copy Partial Raster : Enabled GpuMemoryBuffers Status ======================= R_8 : Software only R_16 : Software only RG_88 : Software only RG_1616 : Software only BGR_565 : Software only RGBA_4444 : Software only RGBX_8888 : GPU_READ, SCANOUT RGBA_8888 : GPU_READ, SCANOUT BGRX_8888 : Software only BGRA_1010102 : Software only RGBA_1010102 : Software only BGRA_8888 : Software only RGBA_F16 : Software only YVU_420 : Software only YUV_420_BIPLANAR : Software only YUVA_420_TRIPLANAR: Software only P010 : Software only Media Foundation Rendering Capabilities ======================================= PlayReady Hardware DRM disabled: false Direct Composition : true Dolby Atmos support : false AV1 installed : false AV1 activable : false AV1 version : Not Installed HEVC installed : true HEVC activable : true HEVC version : HEVC:2.1.451.0 Display: : Scaled: [2560,96 2560x1440] Scale: 1.00 Actual: [2560,96 2560x1440] GPU Index : GPU0 HEVC - Dolby Vision support : false HEVC - HDR10 support : true HDCP 2.2 support : true HEVC - 4K support : true Display: : Scaled: [0,0 2560x1440] Scale: 1.50 Actual: [0,0 3840x2160] GPU Index : GPU0 HEVC - Dolby Vision support : false HEVC - HDR10 support : true HDCP 2.2 support : true HEVC - 4K support : true Display(s) Information ====================== Info : Display[2528732444] bounds=[2560,96 2560x1440], workarea=[2560,96 2560x1392], scale=1, rotation=0, panel_rotation=0 external detected Color space (sRGB) : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB) : BGRA_8888 Color space (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha): {primaries:BT709, transfer:scRGB linear (80 nit white), matrix:RGB, range:FULL} Buffer format (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha): RGBA_F16 Color volume : {r:[0.6777, 0.3096], g:[0.2656, 0.6631], b:[0.1484, 0.3096], w:[0.3135, 0.3291]} SDR white level in nits : 240 HDR relative maximum luminance : 2.512500047683716 Bits per color component : 10 Bits per pixel : 30 Refresh Rate in Hz : 144 Info : Display[2779098405] bounds=[0,0 2560x1440], workarea=[0,0 2560x1392], scale=1.5, rotation=0, panel_rotation=0 external detected Color space (sRGB) : {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} Buffer format (sRGB) : BGRA_8888 Color space (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha): {primaries:BT709, transfer:scRGB linear (80 nit white), matrix:RGB, range:FULL} Buffer format (WCG/no-alpha,WCG/alpha,HDR/no-alpha,HDR/alpha): RGBA_F16 Color volume : {r:[0.6768, 0.3223], g:[0.2754, 0.6299], b:[0.1543, 0.3223], w:[0.3135, 0.3291]} SDR white level in nits : 240 HDR relative maximum luminance : 1.6666666269302368 Bits per color component : 10 Bits per pixel : 30 Refresh Rate in Hz : 144 Video Acceleration Information ============================== Decoding : Decode h264 baseline : 64x64 to 4096x4096 pixels Decode h264 main : 64x64 to 4096x4096 pixels Decode h264 high : 64x64 to 4096x4096 pixels Decode vp9 profile0 : 64x64 to 8192x4320 pixels Decode vp9 profile2 : 64x64 to 8192x4320 pixels Decode av1 profile main : 64x64 to 8192x4320 pixels Decode hevc main : 48x48 to 8192x8192 pixels Decode hevc main 10 : 48x48 to 8192x8192 pixels Decode hevc main still-picture: 48x48 to 8192x8192 pixels Encoding : Encode h264 baseline : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 baseline : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Encode h264 main : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 main : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Encode h264 high : 32x32 to 1920x1088 pixels, and/or 30.000 fps. Encode h264 high : 32x32 to 1088x1920 pixels, and/or 30.000 fps. Vulkan Information ================== Device Performance Information ============================== Total Physical Memory (Gb): 31 Total Disk Space (Gb) : 953 Hardware Concurrency : 20 System Commit Limit (Gb) : 57 D3D11 Feature Level : 12_1 Has Discrete GPU : yes Software Rendering : No Diagnostics =========== 0: b3DAccelerationEnabled : true b3DAccelerationExists : true bAGPEnabled : true bAGPExistenceValid : true bAGPExists : true bCanRenderWindow : true bDDAccelerationEnabled : true bDX12UEnabled : true bDriverBeta : false bDriverDebug : false bDriverSigned : false bDriverSignedValid : false bNoHardware : false dwBpp : 32 dwDDIVersion : 12 dwHeight : 1440 dwRefreshRate : 144 dwWHQLLevel : 0 dwWidth : 2560 iAdapter : 1 lDriverSize : 50076080 lMiniVddSize : 0 szAGPStatusEnglish : Enabled szAGPStatusLocalized : Aktiviert szChipType : AMD Radeon Graphics Processor (0x744C) szD3DStatusEnglish : Enabled szD3DStatusLocalized : Aktiviert szDACType : Internal DAC(400MHz) szDDIVersionEnglish : 12 szDDIVersionLocalized : 12 szDDStatusEnglish : Enabled szDDStatusLocalized : Aktiviert szDX12UStatusEnglish : Enabled szDX12UStatusLocalized : Aktiviert szDXVAHDEnglish : Not Supported szDXVAModes : Unknown szDescription : AMD Radeon RX 7900 XTX szDeviceId : 0x744C szDeviceIdentifier : {D7B71EE2-370C-11CF-0674-DE5967C2D235} szDeviceName : \\.\DISPLAY1 szDisplayMemoryEnglish : 40811 MB szDisplayMemoryLocalized : 40811 MB szDisplayModeEnglish : 2560 x 1440 (32 bit) (144Hz) szDisplayModeLocalized : 2560 x 1440 (32 bit) (144Hz) szDriverAssemblyVersion : 31.0.24019.1006 szDriverAttributes : Final Retail szDriverDateEnglish : 15.02.2024 01:00:00 szDriverDateLocalized : 2/15/2024 01:00:00 szDriverLanguageEnglish : English szDriverLanguageLocalized: Englisch szDriverModelEnglish : WDDM 3.1 szDriverModelLocalized : WDDM 3.1 szDriverName : C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxn64.dll,C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxc64.dll szDriverNodeStrongName : oem86.inf:cb0ae414a1a90f16:ati2mtag_Navi31:31.0.24019.1006:PCI\VEN_1002&DEV_744C&SUBSYS_240D1458&REV_C8 szDriverSignDate : Unknown szDriverVersion : 31.00.24019.1006 szKeyDeviceID : Enum\PCI\VEN_1002&DEV_744C&SUBSYS_240D1458&REV_C8 szKeyDeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{7B74D876-66C2-11EE-9619-806E6F6E6963}\0000 szManufacturer : Advanced Micro Devices, Inc. szMiniVdd : Unbekannt szMiniVddDateEnglish : Unknown szMiniVddDateLocalized : Unbekannt szMonitorMaxRes : Unknown szMonitorName : ASUS VG27AQ1A(DisplayPort) szNotesEnglish : No problems found. szNotesLocalized : Es wurden keine Probleme gefunden. szOverlayEnglish : Not Supported szRankOfInstalledDriver : 00CF0000 szRegHelpText : Unknown szRevision : Unknown szRevisionId : 0x00C8 szSubSysId : 0x240D1458 szTestResultD3D7English : Not run szTestResultD3D7Localized: Nicht ausgeführt szTestResultD3D8English : Not run szTestResultD3D8Localized: Nicht ausgeführt szTestResultD3D9English : Not run szTestResultD3D9Localized: Nicht ausgeführt szTestResultDDEnglish : Not run szTestResultDDLocalized : Nicht ausgeführt szVdd : Unbekannt szVendorId : 0x1002 1: b3DAccelerationEnabled : true b3DAccelerationExists : true bAGPEnabled : true bAGPExistenceValid : true bAGPExists : true bCanRenderWindow : true bDDAccelerationEnabled : true bDX12UEnabled : true bDriverBeta : false bDriverDebug : false bDriverSigned : false bDriverSignedValid : false bNoHardware : false dwBpp : 32 dwDDIVersion : 12 dwHeight : 2160 dwRefreshRate : 144 dwWHQLLevel : 0 dwWidth : 3840 iAdapter : 0 lDriverSize : 50076080 lMiniVddSize : 0 szAGPStatusEnglish : Enabled szAGPStatusLocalized : Aktiviert szChipType : AMD Radeon Graphics Processor (0x744C) szD3DStatusEnglish : Enabled szD3DStatusLocalized : Aktiviert szDACType : Internal DAC(400MHz) szDDIVersionEnglish : 12 szDDIVersionLocalized : 12 szDDStatusEnglish : Enabled szDDStatusLocalized : Aktiviert szDX12UStatusEnglish : Enabled szDX12UStatusLocalized : Aktiviert szDXVAHDEnglish : Not Supported szDXVAModes : Unknown szDescription : AMD Radeon RX 7900 XTX szDeviceId : 0x744C szDeviceIdentifier : {D7B71EE2-370C-11CF-0674-DE5967C2D235} szDeviceName : \\.\DISPLAY2 szDisplayMemoryEnglish : 40811 MB szDisplayMemoryLocalized : 40811 MB szDisplayModeEnglish : 3840 x 2160 (32 bit) (144Hz) szDisplayModeLocalized : 3840 x 2160 (32 bit) (144Hz) szDriverAssemblyVersion : 31.0.24019.1006 szDriverAttributes : Final Retail szDriverDateEnglish : 15.02.2024 01:00:00 szDriverDateLocalized : 2/15/2024 01:00:00 szDriverLanguageEnglish : English szDriverLanguageLocalized: Englisch szDriverModelEnglish : WDDM 3.1 szDriverModelLocalized : WDDM 3.1 szDriverName : C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxn64.dll,C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxx64.dll,C:\Windows\System32\DriverStore\FileRepository\u0400566.inf_amd64_5e4d397bddb6fe15\B400392\amdxc64.dll szDriverNodeStrongName : oem86.inf:cb0ae414a1a90f16:ati2mtag_Navi31:31.0.24019.1006:PCI\VEN_1002&DEV_744C&SUBSYS_240D1458&REV_C8 szDriverSignDate : Unknown szDriverVersion : 31.00.24019.1006 szKeyDeviceID : Enum\PCI\VEN_1002&DEV_744C&SUBSYS_240D1458&REV_C8 szKeyDeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{7B74D876-66C2-11EE-9619-806E6F6E6963}\0001 szManufacturer : Advanced Micro Devices, Inc. szMiniVdd : Unbekannt szMiniVddDateEnglish : Unknown szMiniVddDateLocalized : Unbekannt szMonitorMaxRes : Unknown szMonitorName : VG28UQL1A szNotesEnglish : No problems found. szNotesLocalized : Es wurden keine Probleme gefunden. szOverlayEnglish : Not Supported szRankOfInstalledDriver : 00CF0000 szRegHelpText : Unknown szRevision : Unknown szRevisionId : 0x00C8 szSubSysId : 0x240D1458 szTestResultD3D7English : Not run szTestResultD3D7Localized: Nicht ausgeführt szTestResultD3D8English : Not run szTestResultD3D8Localized: Nicht ausgeführt szTestResultD3D9English : Not run szTestResultD3D9Localized: Nicht ausgeführt szTestResultDDEnglish : Not run szTestResultDDLocalized : Nicht ausgeführt szVdd : Unbekannt szVendorId : 0x1002 2: b3DAccelerationEnabled : true b3DAccelerationExists : true bAGPEnabled : true bAGPExistenceValid : false bAGPExists : false bCanRenderWindow : false bDDAccelerationEnabled : true bDX12UEnabled : true bDriverBeta : false bDriverDebug : false bDriverSigned : false bDriverSignedValid : false bNoHardware : false dwBpp : 0 dwDDIVersion : 12 dwHeight : 0 dwRefreshRate : 0 dwWHQLLevel : 0 dwWidth : 0 iAdapter : 0 lDriverSize : 65832 lMiniVddSize : 0 szAGPStatusEnglish : Enabled szAGPStatusLocalized : Aktiviert szChipType : Unknown szD3DStatusEnglish : Enabled szD3DStatusLocalized : Aktiviert szDACType : Unknown szDDIVersionEnglish : 12 szDDIVersionLocalized : 12 szDDStatusEnglish : Enabled szDDStatusLocalized : Aktiviert szDX12UStatusEnglish : Enabled szDX12UStatusLocalized : Aktiviert szDXVAHDEnglish : Unknown szDXVAModes : Unknown szDescription : Virtual Desktop Monitor szDeviceId : 0x744C szDeviceIdentifier : Unknown szDeviceName : Unknown szDisplayMemoryEnglish : 40811 MB szDisplayMemoryLocalized : 40811 MB szDisplayModeEnglish : Unknown szDisplayModeLocalized : Unbekannt szDriverAssemblyVersion : 15.39.56.845 szDriverAttributes : Final Retail szDriverDateEnglish : 30.06.2022 01:00:00 szDriverDateLocalized : 6/30/2022 01:00:00 szDriverLanguageEnglish : English szDriverLanguageLocalized: Englisch szDriverModelEnglish : WDDM 3.1 szDriverModelLocalized : WDDM 3.1 szDriverName : c:\windows\system32\drivers\umdf\vdvmd.dll,c:\windows\system32\drivers\wudfrd.sys szDriverNodeStrongName : oem105.inf:c14ce8840c48fa1f:MyDevice_Install.NT:15.39.56.845:Root\vdvmd szDriverSignDate : Unknown szDriverVersion : 1.00.0001.0000 szKeyDeviceID : Enum\ROOT\DISPLAY szKeyDeviceKey : Unknown szManufacturer : Virtual Desktop, Inc. szMiniVdd : Unbekannt szMiniVddDateEnglish : Unknown szMiniVddDateLocalized : Unbekannt szMonitorMaxRes : Unknown szMonitorName : Unknown szNotesEnglish : No problems found. szNotesLocalized : Es wurden keine Probleme gefunden. szOverlayEnglish : Unknown szRankOfInstalledDriver : 00FF0000 szRegHelpText : Unknown szRevision : Unknown szRevisionId : 0x00C8 szSubSysId : 0x240D1458 szTestResultD3D7English : Not run szTestResultD3D7Localized: Nicht ausgeführt szTestResultD3D8English : Not run szTestResultD3D8Localized: Nicht ausgeführt szTestResultD3D9English : Not run szTestResultD3D9Localized: Nicht ausgeführt szTestResultDDEnglish : Not run szTestResultDDLocalized : Nicht ausgeführt szVdd : Unbekannt szVendorId : 0x1002 Log Messages ============ GpuProcessHost: The info collection GPU process exited normally. Everything is okay.