hey,
nicht mehr sichtbar in beiden wäre dann aus dem code löschen? Das wäre ja das einfachste.
Dazu müsste das raus würde ich ungetestet mal sagen, oder verwenden zum ersetzen des jetzt enthaltenem falls es wieder zustand 0 mit und 1 ohne sein soll.
Code
<control type="image">
<include>OpenClose_Right</include>
<left>1090</left>
<top>202</top>
<width>798</width>
<height>474</height>
<aspectratio>scale</aspectratio>
<texture background="true" border="2">$INFO[Player.Art(fanart)]</texture>
<bordertexture colordiffuse="border_alpha">colors/black.png</bordertexture>
<bordersize>4</bordersize>
<visible>!String.IsEmpty(Window(home).Property(ArtistSlideshow.Info)) + !String.IsEmpty(Player.Art(fanart))</visible>
<visible>!Window.IsActive(VisualisationPresetList)</visible>
<visible>!Skin.HasSetting(enable_artistslideshowthumb)</visible>
<animation effect="fade" start="0" end="100" delay="400" time="200">Visible</animation>
<animation effect="fade" end="0" time="200">Hidden</animation>
<animation effect="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="fade" start="100" end="0" time="300" tween="sine" delay="300" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="0" end="320" time="400" delay="300" tween="cubic" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
</control>
<control type="image">
<include>OpenClose_Right</include>
<left>1090</left>
<top>202</top>
<width>798</width>
<height>474</height>
<aspectratio>scale</aspectratio>
<texture background="true" border="2">$INFO[Player.Art(fanart)]</texture>
<bordertexture colordiffuse="border_alpha">colors/black.png</bordertexture>
<bordersize>4</bordersize>
<visible>!String.IsEmpty(Window(home).Property(ArtistSlideshow.Info)) + !String.IsEmpty(Player.Art(fanart))</visible>
<visible>!Window.IsActive(VisualisationPresetList)</visible>
<visible>Skin.HasSetting(enable_artistslideshowthumb) + String.IsEmpty(Window(Home).Property(SkinHelper.Player.Art.ExtraFanArt))</visible>
<animation effect="fade" start="0" end="100" delay="400" time="200">Visible</animation>
<animation effect="fade" end="0" time="200">Hidden</animation>
<animation effect="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="fade" start="100" end="0" time="300" tween="sine" delay="300" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="0" end="320" time="400" delay="300" tween="cubic" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
</control>
<control type="image">
<include>OpenClose_Right</include>
<left>1083</left>
<top>198</top>
<width>806</width>
<height>482</height>
<texture background="true" colordiffuse="border_alpha">colors/black.png</texture>
<visible>!String.IsEmpty(Window(home).Property(ArtistSlideshow.Info)) + !Window.IsActive(VisualisationPresetList)</visible>
<visible>Skin.HasSetting(enable_artistslideshowthumb) + !String.IsEmpty(Window(Home).Property(SkinHelper.Player.Art.ExtraFanArt))</visible>
<animation effect="fade" start="0" end="100" delay="400" time="200">Visible</animation>
<animation effect="fade" end="0" time="200">Hidden</animation>
<animation effect="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="fade" start="100" end="0" time="300" tween="sine" delay="300" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="0" end="320" time="400" delay="300" tween="cubic" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
</control>
<control type="multiimage">
<include>OpenClose_Right</include>
<left>1087</left>
<top>202</top>
<width>798</width>
<height>474</height>
<aspectratio>scale</aspectratio>
<timeperimage>5000</timeperimage>
<randomize>true</randomize>
<fadetime>600</fadetime>
<imagepath background="true">$INFO[Window(Home).Property(SkinHelper.Player.Art.ExtraFanArt)]</imagepath>
<visible>!String.IsEmpty(Window(home).Property(ArtistSlideshow.Info)) + !Window.IsActive(VisualisationPresetList)</visible>
<visible>Skin.HasSetting(enable_artistslideshowthumb) + !String.IsEmpty(Window(Home).Property(SkinHelper.Player.Art.ExtraFanArt))</visible>
<animation effect="fade" start="0" end="100" delay="400" time="200">Visible</animation>
<animation effect="fade" end="0" time="200">Hidden</animation>
<animation effect="fade" start="0" end="100" time="300" tween="sine" delay="300" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="320" end="0" time="400" delay="300" tween="cubic" easing="out" condition="!Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="fade" start="100" end="0" time="300" tween="sine" delay="300" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
<animation effect="slide" start="0" end="320" time="400" delay="300" tween="cubic" easing="out" condition="Window.IsVisible(script-cu-lrclyrics-main.xml)">Conditional</animation>
</control>
Alles anzeigen
Wenn du das noch extra haben willst für an/aus, brauchte man an setting2 dafür - das Einzelfanart negiert quasi mit dem Setting das Multi - ist das aus kommt das andere..
Grüße